You asked — I listened. A few days ago, someone asked me: “Where can I get the editor logs?”
And I thought… yeah, why aren’t they available? Previously, logs only existed for game builds. In the editor, you’d just get console output — and that was it. But that’s clearly not enough, especially when you’re trying to figure out why the editor crashed.
What’s been done:
- Rewritten the logging system — it now works differently and covers more scenarios
- Added log rotation — logs no longer grow indefinitely
- Added a backtracer for crashes — with log output. Now when a crash occurs, the call stack is visible
Where to find editor logs now:
C:\Users\%username%\AppData\Local\ThunderEngine\WorldEditor
Important change: registry paths
Previously, the developer organization was named FrostSpear (a fictional name I wanted to conquer the world with). Now it’s officially — ThunderEngine.
This means your editor settings might “disappear.” To fix this, you need to manually change the registry path:
Was:
\HKEY_CURRENT_USER\Software\FrostSpear\WorldEditor
Now:
\HKEY_CURRENT_USER\Software\ThunderEngine\WorldEditor
After that, your settings should be picked up again. Apologies for the temporary inconvenience — this is a step toward proper branding!
Logs + backtracers + clear paths = transparent and stable development
